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BibTex Code Here
Kerbl, Bernhard; Kopanas, Georgios; Leimkühler, Thomas; Drettakis, George: 3D Gaussian Splatting for Real-Time Radiance Field Rendering. In: ACM Transactions on Graphics. http://arxiv.org/pdf/2308.04079v1.
Kerr, Justin; Kim, Chung Min; Goldberg, Ken; Kanazawa, Angjoo; Tancik, Matthew (2023): LERF: Language Embedded Radiance Fields. http://arxiv.org/pdf/2303.09553v1.
Mildenhall, Ben; Srinivasan, Pratul P.; Tancik, Matthew; Barron, Jonathan T.; Ramamoorthi, Ravi; Ng, Ren (2020): NeRF: Representing Scenes as Neural Radiance Fields for View Synthesis. http://arxiv.org/pdf/2003.08934v2.
Qin, Minghan; Li, Wanhua; Zhou, Jiawei; Wang, Haoqian; Pfister, Hanspeter (2023): LangSplat: 3D Language Gaussian Splatting. http://arxiv.org/pdf/2312.16084v2.
Kirillov, Alexander; Mintun, Eric; Ravi, Nikhila; Mao, Hanzi; Rolland, Chloe; Gustafson, Laura et al. (2023): Segment Anything. http://arxiv.org/pdf/2304.02643.